I designed a series of doors, characters, props, game sprites, and weapons for video games or animation, inspired by the theme of a 'mushroom forest.' Each character was created with a distinct role in mind, including villain, hero, and sidekick, to bring depth and personality to the world. The designs integrate materials and objects derived from the mushroom forest, giving the characters, props, and environments a cohesive world.

Focus: Concept Art, Digital Asset Development, Character Design, Prop Design, Illustration
Media: Adobe Photoshop
Mushroom Door
Mushroom Door
Medieval Door
Medieval Door
Villain
Villain
Side Kick
Side Kick
Hero
Hero
Props and Weapons
Props and Weapons
Sketches
Sketches

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