I designed a series of doors, characters, props, game sprites, and weapons for video games or animation, inspired by the theme of a 'mushroom forest.' Each character was created with a distinct role in mind, including villain, hero, and sidekick, to bring depth and personality to the world. The designs integrate materials and objects derived from the mushroom forest, giving the characters, props, and environments a cohesive world.
Focus: Concept Art, Digital Asset Development, Character Design, Prop Design, Illustration
Media: Adobe Photoshop